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move.h

/*
 *                            COPYRIGHT
 *
 *  PCB, interactive printed circuit board design
 *  Copyright (C) 1994,1995,1996 Thomas Nau
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 *  Contact addresses for paper mail and Email:
 *  Thomas Nau, Schlehenweg 15, 88471 Baustetten, Germany
 *  Thomas.Nau@rz.uni-ulm.de
 *
 *  RCS: $Id: move.h,v 1.6 2005/01/03 12:57:00 danmc Exp $
 */

/* prototypes for move routines
 */

#ifndef     __MOVE_INCLUDED__
#define     __MOVE_INCLUDED__

#include "global.h"

/* ---------------------------------------------------------------------------
 * some useful transformation macros and constants
 */
#define     MOVE(xs,ys,deltax,deltay)                                         \
      {                                                                                   \
            ((xs) += (deltax));                                                     \
            ((ys) += (deltay));                                                     \
      }
#define     MOVE_BOX_LOWLEVEL(b,dx,dy)          \
      {                                                     \
            MOVE((b)->X1,(b)->Y1,(dx),(dy))     \
            MOVE((b)->X2,(b)->Y2,(dx),(dy))     \
      }
#define     MOVE_VIA_LOWLEVEL(v,dx,dy) \
        { \
              MOVE((v)->X,(v)->Y,(dx),(dy)) \
            MOVE_BOX_LOWLEVEL(&((v)->BoundingBox),(dx),(dy));           \
      }
#define     MOVE_PIN_LOWLEVEL(p,dx,dy) \
      { \
            MOVE((p)->X,(p)->Y,(dx),(dy)) \
            MOVE_BOX_LOWLEVEL(&((p)->BoundingBox),(dx),(dy));           \
      }

#define     MOVE_ARC_LOWLEVEL(a,dx,dy) \
      { \
            MOVE((a)->X,(a)->Y,(dx),(dy)) \
            MOVE_BOX_LOWLEVEL(&((a)->BoundingBox),(dx),(dy));           \
      }
/* Rather than mode the line bounding box, we set it so the point bounding
 * boxes are updated too.
 */
#define     MOVE_LINE_LOWLEVEL(l,dx,dy)                                       \
      {                                                     \
            MOVE((l)->Point1.X,(l)->Point1.Y,(dx),(dy))                 \
            MOVE((l)->Point2.X,(l)->Point2.Y,(dx),(dy))                 \
            SetLineBoundingBox ((l)); \
      }
#define     MOVE_PAD_LOWLEVEL(p,dx,dy)    \
      MOVE_LINE_LOWLEVEL((LineTypePtr)(p),(dx),(dy))
#define     MOVE_TEXT_LOWLEVEL(t,dx,dy)                                             \
      {                                                                                         \
            MOVE_BOX_LOWLEVEL(&((t)->BoundingBox),(dx),(dy));           \
            MOVE((t)->X, (t)->Y, (dx), (dy));                                 \
      }

#define     MOVE_TYPES  \
      (VIA_TYPE | LINE_TYPE | TEXT_TYPE | ELEMENT_TYPE | ELEMENTNAME_TYPE |   \
      POLYGON_TYPE | POLYGONPOINT_TYPE | LINEPOINT_TYPE | ARC_TYPE)
#define     MOVETOLAYER_TYPES \
      (LINE_TYPE | TEXT_TYPE | POLYGON_TYPE | RATLINE_TYPE | ARC_TYPE)


/* ---------------------------------------------------------------------------
 * prototypes
 */
void  MovePolygonLowLevel(PolygonTypePtr, LocationType, LocationType);
void  MoveElementLowLevel(DataTypePtr, ElementTypePtr, LocationType, LocationType);
void  *MoveObject(int, void *, void *, void *, LocationType, LocationType);
void  *MoveObjectToLayer(int, void *, void *, void *, LayerTypePtr, Boolean);
void  *MoveObjectAndRubberband(int, void *, void *, void *,
                  LocationType, LocationType);
void  *MoveLineToLayerLowLevel(LayerTypePtr, LineTypePtr, LayerTypePtr);
void  *MoveTextToLayerLowLevel(LayerTypePtr, TextTypePtr, LayerTypePtr);
void  *MovePolygonToLayerLowLevel(LayerTypePtr, PolygonTypePtr, LayerTypePtr);
Boolean     MoveSelectedObjectsToLayer(LayerTypePtr);

#endif

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